Growing demands for Massively multiplayer online gaming call for Tier IV data center
Growing demands for Massively multiplayer online gaming call for Tier IV data center
A massively multiplayer online game (MMOG or MMO) is an online game which is capable of supporting large numbers of players, typically from hundreds to thousands, simultaneously in the same instance. These MMOs can be found for most network-capable platforms, including the personal computer (PC), video game console, a smartphone and other mobile devices. They often feature a huge, persistent open world, although some games differ. MMO networks enable players to cooperate and compete with each other on a large scale, and sometimes to interact and collaborate meaningfully with people around the globe. They offer a wide variety of game-play types, representing many video game genres and themes. All of which require massive computing powers and monumental data center resources to deliver the content and scale on demand. Here’s where Luxembourg’s European Data Hub comes into play.
The Luxembourg data center, even though it’s massive – it is located at a 72 feet in ground, its total area is 161, 500 sq. feet, the facility is kept out of the public eye.
It has very strict, multilayered security measures enforced. The facility consists of two parts: A and B which are essentially independent replicas of systems to provide total redundancy for its systems. Electricity to either part is supplied from two distinct sources to ensure continuous, 24/4 work for hundreds of servers and consumes enough electric power up a small city.
Aside from aforementioned redundancies in in the underlying infrastructure, the center is said to be interconnected by top notch ISPs in Europe and from there around the world. Jens Osterloh, a senior network architect asserts, they offer the max speeds and minimal latency.
The data center has been assigned a Tier IV category which means it can sustain a maximum of unavailability time of 26 minutes and 30 seconds a year. The fact is the the center was only unavailable for a whopping 13 seconds during its operational period to date!!!